Song of Blades & Heroes Campaign, Session 2 – Of Watchtowers and Haunted Forests
The second session of our Song of Blades & Heroes fantasy campaign opened with clashes in two disparate areas of our campaign map - the Yellowroot Uplands and the Velathys Marsh. We had four players show up for the game, so we were able to play four games in total, with each player playing each other player. As before, we stuck to the campaign rules outlined in Song of Deeds & Glory. Here's the map again for reference.
That humongous figure is Melietir, Lady of the Upper Forest. She's a salvaged Warhammer Wood Elf character that Karl pieced together from a bits box.
After the battle, Karl's forces rolled on the random exploration table. He found a haunted forest, which was fitting since nestled deep within the Yellowroot Uplands (on the map, anyway) stood a mysterious grove known only as The Heartwood. His fearless elves faced down whatever menace lurked in The Heartwood, though, and the discovery had no adverse effect on his warband.
On a separate table, I had prepared a scenario to introduce my undead faction (Baron Karvarst's Shambling Horde) to the campaign. Remember, I didn't play in the last game session, so I was a game behind where most of the other players were.
Eventually I was forced to take a rout check, at which point I wisely decided to quit the field having taken a sizable number of casualties. Verdict: Undead don't perform very well in games where they're required to be highly mobile for the win.
During the exploration phase, my undead forces discovered an abandoned watchtower rising out of the muck and mire of the Velathys Swamp. We set about renovating it to better garrison our borders (for I have come to see the swamp as "my" territory, even though we aren't using any rules for holding and conquering territory). I even have a watchtower in my terrain bin, so look for it to make an appearance soon!
We rolled up a treasure hunt scenario, which proved to be a quick, bloodless affair. Once again my undead were caught in a scenario that valued movement over fighting prowess, so once again we were outmaneuvered by Karl's woodland critter warband. Luckily none of my guys died, so I was able to garner experience for my whole squad.
As before, we rolled to explore. Karl found a watchtower (continuing this evening's theme of defensive fortifications) and I found a keg of ale. I ruled on the spot that undead would not be able to use the ale, so I cashed it in for 5 gold coins to add to my rather impressive war chest. Now that I've got a couple battles under my belt (and some disposable income) I'm eager to try out the shopping rules from Song of Deeds & Glory!
Here's a close-up of Harcuul Lagosh, the undead knight, facing off against Taildodger, the coney swordsman, during the treasure hunt.
Check back in two weeks for the third installment!
— Patrick, Chicago Skirmish Wargames member