A Visit to Adepticon 2013
Mike and I spent Saturday at Adepticon. This was my first time at a gaming convention, and it was rewarding to see so many gamers congregating in one place. We got there bright and early at 9 a.m. when the vendor hall opened. The first thing I picked up was the swag bag! I registered late, so I got a small bag. Inside were a few assorted Secret Weapon bases, a Minitaire paint sample (orange), and two miniatures: a Brushfire fantasy mouse, and some sort of goat man with a flame thrower. Here they are:
I had a coupon in my swag bag for a free mini from Ninja Division to promote their Robotech RPG Tactics Kickstarter, so I visited their booth and picked out a Zentraedi Regult Battlepod. Unfortunately, their booth was packed, so I didn't get a chance to demo the game. From what I saw, the game looked really cool. The free mini is metal, although I believe the Kickstarter will be producing plastic figures.
I stopped by Forge World next and picked up a model that I have wanted for a while: a Dark Angels Venerable Dreadnought. I also snagged dual autocannon arms for it. I was hoping to pick up some Tau stuff, but they were already cleaned out, since Tau is the flavor of the week.
While wandering the vendor room, I spotted a familiar piece of terrain. A while back, I had helped Karl paint one of these buildings for our upcoming Little Wars event. I stopped at the booth to chat, and discovered Rust Forge LLC -- they work with Proxie Models, and were representing them at the convention. They had some great modular shipping crate kits available, so I picked up a three-pack. These can be built a number of different ways. Look for an in-depth review here soon!
My wife asked me to find her a wolf miniature. Always happy to please, I stopped by the WarGamma booth and picked up a rearing battle wolf.
With that important mission completed, we stopped by the Spikey Bits booth next. They were clearing out their 40k bits due to changes in Games Workshop's sales agreements. Mike took advantage of this, big time. Here's a list of what he picked up at Spikey Bits:
- 4 packs of Cadian shock troops
- 5 heavy weapon squads
- 4 sentinels
- 21 kneeling legs
- part of an IG heavy weapon team
- a Space Wolves something or other gun
- a space marine scout heavy bolter
- three bits bags of heavy weapons crews
- a tank commander with dual machine guns
- four assembled shock troopers
- some dice including a scatter die
- a couple heavy weapon tripods
- a pack of Necron warriors
- two Basilisks that are missing the railing for the gun deck
I think he cleared them out of Imperial Guard bits bags. I picked up a Warmachine Cygnar Battlegroup, because I like the models, although I have never played it before. I also bought a Tau Cadre Fireblade on sale.
At this point, having dropped a sizable chunk of cash between the two of us, we decided to go check out some of the tournament and demo rooms. On the way to the main hall, though, I stopped at the Badger booth, and acquired a quick release attachment for my airbrushes.
The first place we visited in the main hall was the Wreck-Age display. I had heard a little about the game and was eager to learn more about it. The demo table was full, so I chatted for a while with Matt Sears from Hyacinth Games. Turns out he's a regular reader of the Chicago Skirmish Wargames blog! He explained the basics of the game and showed me the model line.
Once the demo table cleared, Mike and I sat down to try it out. It was a fun, streamlined post-apocalyptic ruleset set in a world being rebuilt by survivors. I really enjoyed it -- the game is very episodic, with continuity between scenarios. In the playtest, I fielded a faction called the Stakers, tasked with protecting a homestead. My goal was to stop the intruders at all costs. I only controlled two models: a guy with a rifle perched on a rooftop, and a guy patrolling near a fence with a shotgun. Here they are:
Mike was representing the Drifters, a group of nomads, looking to raid the settlement's food stores. His warband consisted of 1 human and a pair of boars strapped with explosives!
Mike's goal was to get the boars up to the fence so they could blow it up. He advanced, but I got in a lucky shot, hitting the first boar and detonating its explosives! The second boar died on the next turn, with the fence still intact. The Drifter retreated, planning to return in the next scenario with reinforcements. The homestead was safe!
After the demo, we each picked out a free Wreck-Age mini from a big box of random figures.
After talking to the guys and playing the game, I was really excited about it, and picked up a special Adepticon-only starter set. It came with 14 minis (Stakers and Drifters, including exploding boars, of course!), a two-part resin fence, a dilapidated vendor cart, rules, counters, and scenarios. One really nice touch to this set is that it came with both standard slotted bases, and lipped bases for each figure! In addition, I bought a second vendor cart and some fantastic vagrant minis. These new additions will add some flavor to many different games.
Matt and I discussed having a Wreck-Age demo day with CSW at some point in the near future, so keep an eye out for news about that.
Shortly after that, Mike had to leave, so I decided to try out a Warmachine game (since I picked up a starter set, after all). I played a demo game and had a great time! I've already got a good start on my Cygnar faction.
Up next on my schedule was a painting seminar given by Les Bursly from AwesomePaintJob.com. He demonstrated some advanced airbrush techniques for lighting and gradient effects, and then showed us some fantastic weathering techniques, including paint chips, engine exhaust, and rust streaks. I'm going to try these out on the shipping crates I purchased.
He blew my mind when he showed us what he uses as a gloss coat: Pledge floor wax! For attending the seminar, I got a 12-pack of the new Minitaire Ghost Tints. These are fantastic airbrush-ready candy style paints. You can use them for tinting existing colors, or doing all sorts of special effects. On the way out I stopped by the Paulson Games table. He was still setting up, but took some time to talk with me about his conversion bits line, and his upcoming game Mecha Front. There will be a Kickstarter for this game starting soon, so keep an eye out.
It was a fantastic, but long day! I'm looking forward to next year. And now, if you'll excuse me, I've got a huge new pile of stuff to build and paint!
-- Josh, Chicago Skirmish Wargames club member