AAR- The Walking Dead: All Out War at TMX
Tim and I ran a Walking Dead: All Out War scenario while attending the Tabletop Minions Expo. Kevin and Chester faced off against Glenn and Eric. Each team controlled 4 heroes as they explored an abandoned army base deep in the jungle, looking for supplies to bring back to their survivor camps. The base was (of course) crawling with zombies.
The heroes were allowed to search any man made item on the board. anything with a door could only be searched at a door. Buildings with multiple doors could be searched multiple times. Each time a hero searched, they got a draw from the supply deck, and we drew a poker chip from a bag. there were 20 blank chips, and 9 additional marked ones. Each marked one represented a supply item that their community needed. Once 7 supply items were found, the game would end. Additionally, the game would end if either team completely died, or if a turn ended with the game's threat tracker at max level.
Rather than do a blow by blow AAR, I'm just going post a picture dump.
After finding 7 tokens, The players voted unanimously to keep playing until they found the remaining 2. The threat level was quite high at this time, and there were plenty of shenanigans.
Incredibly, there were NO survivor casualties during the game. Kevin and Chester's team did end up with more supplies, and they were declared the winners! Each participant received a Walking Dead All Out War booster box, bonus zombie mini, and CSW die. Special thanks to Mantic for the very generous prize support!