AAR- Trying out Warhammer 40,000 8th edition
Recently, I got a chance to try Warhammer 40k with Frank and his group of friends who have been playing 40k since Rogue Trader. It was a 1500 point game between two teams controlling Slaanesh Chaos Space Marines versus a vehicle heavy force of Imperial Guard. We used a scenario from the rulebook, cities of death rules and objective cards.
At set up, the noise marines and some cultists were facing ogryn and vehicles coming down the street at them. The forces of chaos had an early advantage as several of their objectives happened to be relatively close to their side of the board.
The ogryns took some fire, but they were eventually able to cross the board, accomplishing one of the IG's objectives.
This squad of marines ran across the street to seek shelter in a ruined building
but they were soon cut down by approaching tanks.
Meanwhile, cultists huddled in the ruins and held an objective.
Chimeras released a contingency of guardsmen to remove the noise marines from these ruins, while raptors dropped in from above.
The raptors draw the attention of the guard's command and vehicles start to accumulate cotton smoke, indicating severe damage or dead vehicles.
Ultimately, the guard inflicted severe casualties on the chaos marines, but were not able to accomplish enough objectives or completely eliminate the traitors. So, it was a win for chaos with heavy casualties.
This was only Frank's second game of the new edition, so this session did involve a fair bit of page flipping, especially to look up units' statistics. On the other hand, we only had a couple of rules questions, involving special abilities. So, i feel that if we had detailed army lists prepared, the need to reference books would have been almost eliminated. Overall, I found the game familiar and less complicated than previous versions of the Warhammer rules that I have played.