The Scenic Route: A Walking Dead Campaign- Chapter 3: Runaway Train

Here is where you will find our bat-reps, complete with photos!
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jlopatin
Karled
Posts: 591
Joined: Fri Sep 25, 2015 9:54 am

The Scenic Route: A Walking Dead Campaign- Chapter 3: Runaway Train

Postby jlopatin » Fri Dec 08, 2017 12:06 pm

The following is an excerpt of a blog article.  Read Full Article

"Runaway train never going back Wrong way on a one way track Seems like I should be getting somewhere Somehow I'm neither here nor there..." Escape! Miraculous, but it seems like you may have just done it. A train means you can move quickly and safely and  hopefully get you where you all need to be. You may even get a good night's sleep for once. But wait! What's that on the tracks ahead? Cars, trucks, SUV's oh, and a horde of walkers to spice things up. Clear the tracks and deal with complications both outside and within if you want to survive. Welcome to Chapter ...

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Jackswift
Scratchbuilder
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Joined: Fri Sep 25, 2015 10:51 am

The Scenic Route: A Walking Dead Campaign- Chapter 3: Runaway Train

Postby Jackswift » Fri Dec 08, 2017 10:23 pm

What an insanely jam packed scenario. So much happening and so many great twists! Sorry I missed it. Looking forward to the next one.

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Eilif
Toybasher
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Joined: Fri Sep 25, 2015 12:53 pm

The Scenic Route: A Walking Dead Campaign- Chapter 3: Runaway Train

Postby Eilif » Wed Dec 13, 2017 1:26 pm

An incredible game, great story and what a table!
I thoroghly enjoyed this. CSW has been moving toward more narrative (somewhat RPG'ish) gaming in our campagins. This is a prime example of how well it can work while retaining a fast-play feel and without becoming a full-on-paper-heavy RPG experience.


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