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What a Tanker! - Midwest Miniatures Expo

Posted: Tue Jul 31, 2018 8:52 am
by timlillig
The following is an excerpt of a blog article.  Read Full Article

One of the games I was excited to see at Midwest Miniatures Expo was What a Tanker!, a game of WWII tank combat made by Too Fat Lardies. Each player runs one or up to a handful of tanks. Each tank has a two statistics- Armor and Strike. Those are the defensive and offensive abilities of the tank. Most tank have one or two special abilities called Features. To start each turn, one die is rolled for each tank to establish initiative order. For its individual turn, each tank rolls six dice and those results determine what your tank is able ...

What a Tanker! - Midwest Miniatures Expo

Posted: Tue Jul 31, 2018 10:53 pm
by gattz
Ah, yes, I forgot to add the pic and description of this game, which is good since you actually played it and could do it more justice! Seems like a very simple ruleset, albeit maybe a bit high on randomness. How does damage on the tank work? Area/systems damage, or just a health bar type deal?

Re: What a Tanker! - Midwest Miniatures Expo

Posted: Wed Aug 01, 2018 11:12 pm
by timlillig
It does have you roll to see what you can do with your turn, so yeah you usually don't like that. It is very rare to get no usable results, so the roll is less all or nothing than Dragon Rampant.

Damage comes in a few varieties. The attacker and defender roll dice equal to their shoot and armor respectively. In this game they were all 7 or 8, which is about the middle of the range. Anyway, the shooter is looking for normal and critical hits. For shooting the front armor this 5 for normal and 6 for critical. Rear armor is 3 and 4-6. The defender is always looking for 5 or 6. Each defender success cancels a hit. On 3 hits the defender is destroyed. On 1 or 2, the defender looses command dice, so the tank just has fewer actions. If ithe hit was more regular hits than critical, the damage can be healed with a 6 activation die.