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[Karl and I recently (...um, -ish?) had the opportunity to try out a game of Space Weirdos. What follows is a brief (...um, -ISH???) AAR of how the game went. THE BACKGROUND In the years before the outbreak of galactic civil war, Tanjarax IV held a lot of promise- at least in the eyes of orbital real-estate developers. The system was becoming a hyperspace crossroads with all of the key ingredients for a lucrative market: ready access to raw materials; a growing professional population with the budget and desire for luxury orbital accommodation (high above the hustle and bustle of the planet ...