I was a big fan of the first edition of Fantasy Flight Games' Mansions of Madness. It was a fantastic 1 vs many Lovecraftian mystery game. It had some major issues, though; It took a VERY long time to set up, and if the GM makes a mistake, it can render the scenario unwinnable. In addition, some of the mechanics were unwieldy, and there were SO MANY tokens and cards to keep track of.
Cooperative games that tell a story are my favorite types of games, so when I heard that the 2nd edition of MoM did away with the GM role, and allowed all players to solve the mystery together, I was very excited. The first thing I did after arriving at Gencon 2016 was waiting in line to buy the new game. Since then, I have played it several times. I have played it solo, and in groups of 2 and 4. I have played multiple story scenarios. Spoiler free review: I really enjoy this game. All monsters and GM work is handled by an app that runs on tablet/phone/computer. It has music, sound effects, and some narration. There is little to no setup besides starting the app and selecting a scenario. Each time you reveal a new room or location, the app describes everything you see there and instructs you on where to place the various tokens and features. Characters have different stats, and each stat just tells you how many dice you roll when the app instructs you to take a stat test. There are successes and failures. You add up the successes, and good or bad things happen. There are also puzzles that need to be solved via the app. In my experience, things move more smoothly if one person is responsible for handling the app, and reading all the content out loud.
Now, it is spoiler time. I am going to talk about our latest game, and while I will not ruin all the details, I am going to mention some things about the "Escape From Innsmouth" scenario. If you do not want to see spoilers, please stop reading.
Seriously... spoilers. Stop now.