Hello Mattias,
I do not have Dragon Rampant so is Turnip28 good? If it is I can bring the terrain and objective markers for it. I can also bring my two Regiments in case you would like to use one.
Michael
Gaming Monday September 23rd Please RSVP.
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Re: Gaming Monday September 23rd Please RSVP.
Michael S. wrote:Hello Mattias,
I do not have Dragon Rampant so is Turnip28 good? If it is I can bring the terrain and objective markers for it. I can also bring my two Regiments in case you would like to use one.
Michael
Yeah, Turnip28 is good! I'm bringing some models from my fantasy collection. Let me know if you need me to bring any supplementary terrain or anything like that.
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Re: Gaming Monday September 23rd Please RSVP.
This all sounds great. I'll have the big table setup for AoF Regiments and the side table will be for Turnip.
Sounds like you all have your own terrain for T28. Should I put down an army blanket for a base or do you have your own mat?
Sounds like you all have your own terrain for T28. Should I put down an army blanket for a base or do you have your own mat?
-Karl
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Re: Gaming Monday September 23rd Please RSVP.
Hello all,
Hi Mattias, no need to bring any terrain, thanks.
Hi Karl,
A blanket would be nice, I do not have a mat.
Also you told me to remind you about any wagon wheels you may have, thanks.
See you later!
Michael
Hi Mattias, no need to bring any terrain, thanks.
Hi Karl,
A blanket would be nice, I do not have a mat.
Also you told me to remind you about any wagon wheels you may have, thanks.
See you later!
Michael
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Re: Gaming Monday September 23rd Please RSVP.
I'll put down a blanket. Thanks for the reminder also, I'll see if I have any wheels for you.
-Karl
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Re: Gaming Monday September 23rd Please RSVP.
Excellent,
Thanks!
I had allot of fun.
Thanks!
I had allot of fun.
-Karl
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Re: Gaming Monday September 23rd Please RSVP.
I'm interested to hear about Turnip 28 now that you have played it.
Did the roll to blunder make any difference in your choices or the result of the game?
Did the roll to blunder make any difference in your choices or the result of the game?
-Tim
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Re: Gaming Monday September 23rd Please RSVP.
Hi Tim,
At first I was a little apprehensive with the blunder roles, but after one or two I felt that the results weren't too great to affect making any decisions because of them. I felt the same with moving into dangerous territory. At first I thought now I am going to lose my unit, but the loss was minimal. I still think the rules do add to the damage that can be taken by units and add to the feel of the game.
Michael
At first I was a little apprehensive with the blunder roles, but after one or two I felt that the results weren't too great to affect making any decisions because of them. I felt the same with moving into dangerous territory. At first I thought now I am going to lose my unit, but the loss was minimal. I still think the rules do add to the damage that can be taken by units and add to the feel of the game.
Michael
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Re: Gaming Monday September 23rd Please RSVP.
timlillig wrote:I'm interested to hear about Turnip 28 now that you have played it.
Did the roll to blunder make any difference in your choices or the result of the game?
I actually found an interesting interaction happened with the blunder rolls that I didn't expect:
1. Blundering is a flat 1 in 6 chance whether you are in range of your officer or not; so it doesn't precisely affect your decisions in terms of what order you decide to give, BUT...
2. The scenario blunders usually have some kind of downside (losing D3 models in Long March, gaining extra panic tokens in Trouble in the Fog) but then the unit completes the full, NON-blunder version of the order. In Crossing the Dredge, the downside is being forced to perform a charge order, which of course is only a downside if you didn't intend to charge. WHEREAS...
3. If you blunder an order from one of your Snobs, the unit performs a worse version of that order. So it is often (at least arguably) BETTER from a command and control standpoint to Scenario Blunder than it is to Blunder normally. HOWEVER...
4. Units acting on their own initiative (as opposed to being ordered by a snob) can only do so AFTER all of your snobs have issued orders, which means that while they might behave more competently in the event of a blunder, they won't do so until later in the turn sequence.
All of this adds together to give a satisfying C&C tension to the decision of WHICH units to order with snobs vs. which units to have act on their own initiative. It's a surprisingly nuanced kind of risk management, that also mechanically supports the game's theme of the Snobs being incompetent. Does it make Turnip28 a great game? I'm not sold yet. But it is at least interesting and pretty unique among games I've seen, and I would certainly play again.
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