Summer/Fall Campaign session 5- Trapped in the Pocket Dimension

Here is where you will find our bat-reps, complete with photos!
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jlopatin
Karled
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Joined: Fri Sep 25, 2015 9:54 am

Summer/Fall Campaign session 5- Trapped in the Pocket Dimension

Postby jlopatin » Wed Dec 28, 2016 11:56 am

The following is an excerpt of a blog article.  Read Full Article

As they enter the cavern of the clay and bronze statues, they notice a shiny silver box on the ground covered in dust laying there as if discarded.  Despite the dust, the shiny surface gleams through in places.  One of them picks it up (probably one of Karl's chars) and rubs of the dust to reveal a strange curly writing... it's... familiar.  He realizes with a start that it's being held upside down.  The symbol is a question mark.  With this realization a bright light flares out and encompasses the entire band.. and just like that they find themselves somewhere ...

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Eilif
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Summer/Fall Campaign session 5- Trapped in the Pocket Dimension

Postby Eilif » Thu Dec 29, 2016 9:23 am

Thanks for putting this game together Josh.
How did you do the blood effect on the pillar? It's awesome!
Poor Tamisin....

I also just noticed the way you framed the altar and skull portal with the doorways of the Mage Knight pieces. A very cool and evocative bit of terrain combining.

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jlopatin
Karled
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Joined: Fri Sep 25, 2015 9:54 am

Re: Summer/Fall Campaign session 5- Trapped in the Pocket Dimension

Postby jlopatin » Thu Dec 29, 2016 10:24 am

The blood was photoshopped. I was busy and farmed this effect out to a friend, who really hit it out of the park.

I had to cover up some of the mage knight doorways! we have so many of them!
- Josh


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