AAR- The Walking Dead: All Out War at TMX

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jlopatin
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AAR- The Walking Dead: All Out War at TMX

Postby jlopatin » Wed Jun 07, 2017 4:46 pm

The following is an excerpt of a blog article.  Read Full Article

Tim and I ran a Walking Dead: All Out War scenario while attending the Tabletop Minions Expo. Kevin and Chester faced off against Glenn and Eric. Each team controlled 4 heroes as they explored an abandoned army base deep in the jungle, looking for supplies to bring back to their survivor camps. The base was (of course) crawling with zombies. The heroes were allowed to search any man made item on the board. anything with a door could only be searched at a door. Buildings with multiple doors could be searched multiple times. Each time a hero searched, they got a draw ...

hahma
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AAR- The Walking Dead: All Out War at TMX

Postby hahma » Wed Jun 07, 2017 6:09 pm

Looks like it was fun Josh. So there weren't any survivor snipers headshotting opponent's characters? ;)

What was the distribution of tokens between the 2 teams when the 7th was found? Was it fairly close like 4-3 or 5-2, 6-1 or 7-0?

Did the 3x3 board work better than 4x4, and was the threat level more manageable this time?

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timlillig
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Re: AAR- The Walking Dead: All Out War at TMX

Postby timlillig » Thu Jun 08, 2017 8:25 am

They tried to snipe each other, but didn't get a shot lined up. This table had more cover and fewer tall structures.

The score was pretty close. 4-3, I think.

I do think the smaller board worked better and this could probably be run on a slightly smaller board too.

Threat went almost identical to the game we played with you. They made some early efforts at controlling threat, but once it hit medium things started to fall apart and the game became a mad dash.
-Tim

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jlopatin
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Re: AAR- The Walking Dead: All Out War at TMX

Postby jlopatin » Thu Jun 08, 2017 8:57 am

The threat actually went up a little slower since we weren't raising it each turn. It was quite similar, but they did manage it well. They also got a little luckier with the event draws. Near the end, they got an event that allowed each player to move 1 blue die roll's worth of zombies of their choice towards the nearest survivor, which was a fun bit of crazy.

In general, this group played the early game much more cautiously than you guys did!
- Josh


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