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This week, I organized a game of Galleys and Galleons. As a naval game based on Song of Blades and Heroes, it is largely familiar, but also has some mechanics of its own to reflect the different focus. The two most noticeable changes are to movement and combat results. Most ships move either a short, medium, or long based on their orientation to the direction of the wind. No actions are spent on movement. Instead actions can be spent to turn or reduce speed. Damage to ships can result in exchanging activation dice for ones of a different color. There ...